I find myself thinking how I can get to my office without being spotted by security cameras. That's how engaging and addictive this game is. Whether or not you've played the XBOX version, there's enough here to make it worth taking another excursion into Sam's world.
For PS2 owners, this game is a definite must have. Splinter Cell does one thing, and does it well: It makes you feel like a badass secret agent, with all the stealth action you know and love sneaking around, ganking enemies from behind, knocking out security cameras , plus a few ingenious twists an optical cable to peek under doors, special bullets to divert and gas guards, etc.
Whether you're blasting through a terrorist compound with guns blazing or taking to the shadows at CIA headquarters without ever firing a shot, excellent level design and a Tom Clancy-style story line which evolves during missions as well as in between will keep you playing even after dying 10 times in a row.
And, especially for a title with this much gameplay variety, the interface and controls always feel natural on the GC pad. Jumping, climbing, weapons, gadgets--everything is quickly and easily accessible including noticeable improvements over the Xbox setup once you adjust. Graphically, however, the transition wasn't so smooth. It never looks bad, but many of the special lighting effects and big levels that made Splinter Cell shine on Xbox have been muted here, sometimes affecting gameplay--for example, shadows never really look dark, and the night vision goggles are all messed up.
The GameCube is capable of better, and it's a shame Splinter Cell doesn't take advantage of it. But uneven graphics and the occasional A. Play it. I don't agree with Mark's nitpicky assessment of the graphics.
Sure, the Xbox version looks better, but you won't find a graphically slicker Cube game than Splinter Cell. Everything else he says is right on, though. The stealthy gameplay is incredible. Even though you get more varied action from a Metal Gear Solid , what's here is so well designed, I remained jaw-dropped impressed from start to finish.
The developers crafted such a tight game, with clever level designs that will consistently challenge you. I also like that the GBA link-up stuff wasn't just half-assed slapped on--the new radar and sticky bomb are nice bonuses and pretty useful. You won't find a cooler special-ops game than this This is my third time running through Splinter Cell, and the game just seems to get better and better every time I play it. Ubi Soft's stealth masterpiece has replay value up the wazoo--it's a real rush to master the layout of the levels, then attempt to slip past all of the guards unseen, never setting off an alarm.
Hand it to a friend, and you have another set of eyes watching your back a setup that saved my hide several times. It's a nice addition to an already fantastic experience. In the past, the words Tom Clancy on a game box meant that youd be coordinating a small team of operatives on an elite strike mission, as in the Rainbow Six series.
Planning out complex tactical strikes is cool for some, but tons of gamers just wanna shoot stuff without pouring over blueprints. In fact, with innovative gameplay, spectacular visuals and Clancys distinctive touch, this game might even outdo Konamis juggernaut. Splinter Cells mysterious title is actually an oblique reference to its hero, Sam Fisher. Hes a splinter cell, a lone-wolf operative working for the governments top-secret Third Echelon department.
Surprisingly, Fishers not actually a Clancy creation the developers at Ubi created him from scratch. When we were satisfied with the concept, we presented it to Tom, explains Ubi Soft producer Mathieu Ferland. He was so impressed that he took the ball and ran with it embellishing the original concept with Clancy-esque details that only he could provide.
Clancy made specific suggestions about Fishers clothing, weapons and movement, and of course, the games thrilling narrative. Fishers adventure spans four countries, as the twisting plot unfolds through cinemas and in-game cutscenes. At the onset of each level, you get detailed instructions and mission objectives on your handy PDA. The best way to approach tasks like disable the missile launchers and locate the missing operative is by sneaking around, but if youre feeling lucky, go guns-blazing.
You never have to play it the same way twice, says Ferland. You can muscle your way through the game by force, or you can creep along in the shadows and focus on stealth you can even play through without any kills.
Its up to you to decide, but each approach will have different consequences. Since Splinter Cells technology is all rooted in reality, Fisher doesnt have the benefit of an MGS-style radar device. Instead, you must watch an onscreen indicator that reflects how well concealed you are. Stick to the shadows and youll pass by unseen. Fisher wields some impressive firepower, but Ferland insists that the main focus of the game is not on weapons, but instead on gadgets.
Its true as you progress, Fisher builds up an amazing arsenal of cool gizmos for spying, surprising and subduing. For a detailed look at these high-tech toys, check the previous page. Mastering this gear takes time, but the payoff is worth it. Imagine spotting two guys behind a curtain with thermal goggles, silently shooting a gas-emitting distraction camera next to them, and then knockin em out with a rubber airfoil projectile.
Thats the stylish way to clear a room. As stated earlier, Splinter Cells graphical excellence stands unparalleled among upcoming Xbox releases, and the guys at Ubi are understandably proud. It seems that other developers didnt explore the Xbox as much as we did, states Ferland. Weve built everything from scratch using Xbox specifications like the vertex shader, pixel shader and shadow buffer.
Translation: It looks unbelievably good. So good it was a standout title at the annual E3 trade show this past May. It was especially nice to learn that Metal Gear Solid director Hideo Kojima, the inventive creator of the stealth-action genre, was impressed, Ferland recalls with a smile.
With its mind-blowing visuals and creative gameplay concepts, Splinter Cell should provide some ample competition for Kojima's own Xbox entry, Metal Gear Solid 2 Substance. You've suffered long enough. It's been a few months since that no-good Xbox-own-ing friend of yours first dangled Splinter Cell in front of you, knowing quite well Ubi Soft wouldn't bring it over to competing platforms until gulp But you held out, and your patience is about to pay off.
It's true the PS2 can't quite match those oh-so-good Xbox visuals, but Splinter is still one of the biggest lookers on the console. The darkest and grittiest of environments are sharply defined, and real-time moving shadows contort with every slight change of lighting. Weather effects give a palpable energy to the stages where they're a factor.
And the always-available free-look camera gives you a perfect view of whatever you'd like, whenever you'd like it. But all these fancy visuals are much more than gravy; they're an essential part of Splinter's multilateral gameplay. Your primary weapon in all 10 missions yep, Ubi tacked on another sweet little treat to beef up the PS2 translation is stealth.
In fact, guns, bullets, grenades, and the like--while extremely useful at times--are secondary to one overriding gameplay tool: not being seen. Get in, get out, and leave no trace is your M. Light is your most persistent enemy, and it's used brilliantly to make things that much tougher for you. Sure, you can sometimes charge forward guns-a-blazin', but sticking silently to the shadows will never fail, and it's a lot less messy.
The game steers you toward a more subtle style of infiltration, but you always have options in Splinter Cell. Do you take the long route through the ventilation system, or cap the security cameras in the hall and try the direct approach? Hang upside down from a water pipe until the sentry passes and slip through undetected, or grab him from behind and see if he's got any info you can extract?
Go for the head shot, or disable the trigger-fingered hand? The most satisfying part of the game is devising an alternate way of solving a problem and then besting the crafty A. You'll probably fail a few missions trying, but the first time you pull off an insanely sneaky trick to get past a half-dozen guards in broad, betraying daylight, you'll feel like the slickest spy on the continent.
Sorry, Xbox gamers, but you're running out of time to gloat about Splinter Cell, the spectacularlooking, gizmo-crammed, Eurotrash-blasting black-ops sim that until recently was exclusive to your system. Not only does the soon-to-launch PS2 version we played look almost as good thanks to light-and-shadow rendering technology the developers have conjured specifically for PS2 hardware , but the PS2 game is arriving with worthwhile extras and tweaks, too.
The biggest bonus here is the exclusive new power-plant mission, which is broken into four levels and integrated into the game's story line. Sam even gets a new snowsuit. Gamers will have direct access to keypad numbers. It's all the stuff that really helps the game's fluidity. Stealth Action Redefined is the claim Splinter Cell makes on the cover art. Such a lofty claim needs some warrant behind it, but from the critical acclaim Splinter Cell Xbox received in , it's safe to assume the PC version will be received just as well.
But the question lingers: has Splinter Cell really redefined the stealth action genre? Gamers will have to come to terms with the fact that this isn't your typical action game. Running into rooms with blazing guns won't get you very far'only by thinking things through and having flawless execution will you accomplish anything. This theme's been done many times before, most notably by the Metal Gear Solid series on the PlayStation 2. So how exactly does Splinter Cell redefine the stealth action genre?
Splinter Cell takes a different approach to the gameplay elements of a stealth game, relying heavily on lighting and shadows to make a fresh gameplay experience. Above all, Splinter Cell aims to be realistic. You'll need to rely on non-lethal tactics to dispatch enemies; you'll also need to learn early on to love the shadows and silence, just like any good agent; you'll have to constantly think about what you're doing and their future consequences.
Is this corpse I'm leaving behind in plain sight? How can I affect the lights so that I can safely pass through? Can I run across this surface without making a noise or will I need to sneak across? This is what makes Splinter Cell such an incredible experience.
It's so engrossing to the point that you'll need to think like an agent, constantly coming up with multiple solutions to situations and being able to improvise when the unthinkable occurs. Splinter Cell also avoids some of the classic pitfalls of the espionage genre. The online game and the single-player campaign introduce many new abilities, such as Mark and Execute. Sam Fisher can mark enemies on the map and then kill them.
The number of marks depends on the weapon. You can put the maximum number of marks with FN Five-seveN. The campaign is represented by a set of missions that are united by one storyline.
The possibility of free online gaming allows you to complete the missions in Baku, St. Petersburg and Moscow together with your partner. A special ability is Desaturate Color. When the player hides in the shadows, the environment becomes dim, highlighting only enemies and interactive items. Then, launch the game through the desktop shortcut.
Open file Torrent file. Download The Game. Open Destination Folder where you download the game. Run the installer as administrator. Click on the page. Press the up arrow on your keyboard.
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