And so began my unnatural love affair with SEGA. While there were no real cosmetic changes to the original SEGA Master System, there were many different pack-in configurations.
I will list them out, but I have seen instances where the model number does not match the built-in game. The Master System plays two different cartridge types: Your standard game cart on the top of the machine and a credit card sized version that were cheaper, smaller games.
This credit card port also allowed you to plug in the great 3D Glasses add-on! If you look at the model number on the bottom you can maybe tell which game is installed in the unit. On the front of the machine you have a nice large power button which clicks in when on. There is a red LED power light that will shine when the system is on. To the right of the controller inputs is the Card Game slot.
You slide the card in flat and it sticks out a little bit. And the pause button will do exactly what you think it would do, pause the game. However the Master System did not output stereo sound, so many of the cables will have the one yellow cable for video and only have and only need one audio cable, red or white. This runs into the coaxial on the back of the TV, normally where your cable or satellite TV is plugged. I like the angular look of the system and have found them to be very durable.
In , Sega released the remodeled Master System II, designed to be a lower-cost version of the console. This model removed the card slot so no card games or 3D Glasses could be used with it. Everything else operates the same as the original. It came with Alex the Kid in Miracle World built-in. That at least provided a lot more games to collect for the system due to continued game releases long after the Master System was dead in the US. This unit is harder to find and normally more expensive than the original model.
So I would just stick with the original as you get the card functionality also. It has your standard 8-way d-pad and an A and B button.
Pretty straight forward. There are some different variations though that I have come across. On the early models the wire came out of the controller on the right side.
This made it a bit awkward to hold as you would have the wire running between your fingers. They later moved the wire to the back like we are all used to. There are some controllers that have a small hole in the middle of the d-pad. If you look closely you will see there is a screw thread inside. It has a little ball on the end and made the d-pad more like a little joystick… good luck finding those little guys.
The Light Phaser is a nice light gun. The design is cool and like a laser gun. The trigger has a nice click and is responsive. The construction is nice and they also added a weight inside the handle so that it has some nice heavy feel to it. An arcade stick was also released as a peripheral, and a six-button version of the game pad appeared later in the console's life. Sega released an add-on for the Genesis called the Power Base Converter that sat on top of the cartridge slot and allowed for Master System games to be played on the bit console.
It has all of the exterior features of the original Master System including a pause button on the device and support for both cartridges and cards.
The Sega Master System depending on the model came with one, two, or three games built into its hardware. For the model 1 Sega Master System, the machine pre-programmed with three games. However, there is a special exclusively programmed meta-mini-game hidden in the Master System hardware.
It is a Snail Maze game that can be accessed through holding both the one and two buttons as well as holding the up potion of the directional square.
The Sega Master System had multiple forms of solid state software technology that was made compatible for the system. The machine allowed for cartridges in the Mega-Cartridge series. However, there is another variation on this form of software; the implementation of a lithium battery exactly the same as batteries used for computer motherboards.
This addition is indicated with the cartridge suffix descriptor of "Plus" or plus battery aided rewritable memory storage. The Plus feature allowed for players to record scores and game progress. The appeal of this software format was that they held less only 34KB of space , game cards ended up being cheaper than Sega's Mega Cartridge games. One of the best titles on the Sega Card media is Transbot. It is important to note that the two later model designs of the Sega Master system omit a game card input slot.
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