Is this purely bones driven, or mixture of both bones and shape keys??? I guess you could just reverse engineer the rig piece by piece. But a new rigging tutorial would be nice.
This is a really nice rig, but for some reason, poses aren't saved when the rig is proxied? I don't know if I've done something wrong as I'm still very new to using character rigs.
I haven't tried yet, but I think you have to create a new action in the Action Editor inside of Dope Sheet and make your changes while the proxy has that action selected. EDIT: I tried this and unfortunately it doesn't work.
EDIT 2: Okay, I found a way to work around this, but it's a little bit of a lengthy answer to put on this thread. There's a question on StackExchange about this and I answered it to the best of my ability. Hello, I just have one question what is the fk hinge about. I mostly do arms in fk and I really don't see much difference from 1 to 0 when I change it.
I thought it was supposed to change the elbow movement to more closely represent nature. When FK Hinge is set to 1 for a given limb, that limb doesn't inherit rotation from its parent. So try rotating the pelvis to see the difference! Hey there : Awesome rig, I love it. When I link it she is all black; it renders ok, but the viewport solid mode is black for all the shaders, Am I the only having this issue?
I've also tried runnig the script, but nothing changes : Thanks :. Nicolas D'Amore Set your shading mode to Material. The default is Textured, but she doesn't use textures for her colors, so she ends up all black by default :. How were you able to get the different layers of deformation on the face? While this can give a more realistic effect, it is more resource intensive. Look for a tutorial on making animated rain in say a forum sig. This should give you an idea on how to make an animated gif for rain.
I dont like the rain texture types because if u look up, the rain flooding dont see anything real. Like this:. Can you explain how it was done? I think that might work. But that is still cpu intensive, we are talking about amount of faces too, not only physical object. For moving the object i use motion actuator. I only need a small area of rain that I could just parent to the character to avoid excess and unessesary rain.
Is there amny way to do it besides duplicating it over and over? This is the first release v1. You can learn more about the character design and creation process in the Stylized Character Workflow course by Julien Kaspar. I know how to do it. Adam Yoohasz This is version 1. It would be nice to have a rig explanation video though. Those rigs can have quite a lot of functions and it's hard to find out what they do. For example it took me quite a while to realize that there is a script embedded in the file that you need to execute to get the properties nicely listed, like in the picture.
Also I am still not sure if I am supposed to use a proxy, or a library override. Christoph Lendenfeld Hi! I will try making a video along with the next version release. The rig should work with both proxy and library override, just keep the pros and cons of each of those in mind. We currently still use proxies since library overrides are still way under construction. Manish Gautam I'm working on something like this, but no details just yet.
I think this is a bug: if you disable the stretchy property for the ik legs, the feet deform in an unexpected way when you move the foot control beyond the leg's length. Hi, is it normal that upon import in blender I can't move the character?
I'm trying to select an IK handle but it just won't Corado Doesn't sound too normal.
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