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Darien Pedestrian 9 years ago. That was incredible and just what I was looking for. Reduce Weights are a bias, not an absolute control. In some extreme cases polygons that you painted white but are not needed will still be reduced to preserve shape elsewhere.
Reduce works with quads and n-sided polygons, however, non-planar polygons can become deformed and may not reduce well. The Preserve quads option can produce distorted results in some situations. When this occurs, reduce the Preserve quads slider value. If you are painting reduce weights and want to revert a region back to its original state, you can either undo your paint strokes or simply flood the mesh with black color. Setting any option in the Feature Preservation section of the Reduce Options to 1.
This is useful to exactly preserve border edges where surfaces meet. The Reduce feature preserves topology, so scanned mesh data with small, extraneous handles should be cleaned up before reducing the number of polygons. At low values, details that are small and relative to the general shape of the object are more likely to be collapsed. At high values, they are more likely to be kept. Feature Preservation The Feature Preservation options help to preserve specific features during the reduction process.
Mesh borders Attempts to preserve the shape of polygon borders edges that are not shared by other polygons as it reduces. Tip: Set Mesh borders to 1 to preserve the boundary of your original selection.
Advanced options Vertex index map Lets you export a vertex index map. The original mesh is preserved for the purpose of using the paint weights features. Maya attempts to maintain any existing quad topology on the mesh as it reduces. The slider range is between 0 and 1.
The higher the value, the more quads in the final result. A value of 0 is equivalent to turning this option off. Reduce the slider value if the reduction results in an undesirable shape change. The Feature Preservation options help to preserve specific features during the reduction process.
Use the sliders to control the priority given to preserving different edges and borders. Maya attempts to preserve the shape of UV borders as it reduces. Turning this on can give unpredictable results if you have a lot of UV borders.
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